Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Thursday 13 October 2011

Opening Day: The iPhone 4S

Despite an initial lackluster response, excitement has been building for the release of Apple’s newest iPhone, the iPhone 4S.

On Friday, it officially goes on sale to the public.

Despite disappointment that the form of the iPhone 4S is identical to the previous iteration, each of the wireless carriers, AT&T, Sprint and Verizon, have sold out of preorders for the phone, indicating a higher than expected demand. Apple said that preorders topped one million during the first 24 hours the phone was available — beating the previous single-day preorder record held by the iPhone 4.

The company unveiled the fifth-generation iPhone earlier this month at Apple’s headquarters in Cupertino, Calif. The phone looks identical to its predecessor, the iPhone 4, but has speedier innards, a sharper camera and a bevy of new software features, including the highly anticipated virtual personal assistant called Siri.

Stay tuned as we update with reports from Apple stores, Twitter and around the Web about the first day of sales and feel free to share your reactions and experiences in the comments below.

Can Box.net Challenge Amazon and Microsoft in the Cloud?


Box.net, a cloud computing services provider based in Palo Alto, Calif., raised $81 million in a Series D funding round led by Bessemer Venture Partners, NEA, prior investors Draper Fisher Jurvetson Growth and Andreesen Horowitz, and strategic investors SAP Ventures and Salesforce.com. With the latest round, Box.net has raised $162 million in funding to date, reportedly earning a valuation above $600 million.

Box.net will reportedly utilize its new funds to develop new products, expand internationally, and build more data centers here in the U.S. in order to compete with larger competitors. But the most exciting project happening at Box.net is the Box Innovation Network, which seeks to provide funding, consulting, and other resources to developers who want to build applications on the Box platform.


"Box is helping organizations make better decisions faster by bringing new innovation to business information," said Jai Das, managing director, SAP Ventures. "As an investor and partner, we're excited about how Box is reinventing content management and collaboration, and look forward to working with them to make customers more productive."

Box.net also announced a new platform called the Box Innovation Network (/bin), which is designed to create an ecosystem for enterprise and mobile applications.

"We need to provide an amazing experience for the 100,000 businesses already using Box, including 77% of the Fortune 500, while growing our global user base at an unprecedented pace," said Box.net CEO and co-founder Aaron Levie in a blog post. "We need to invest aggressively in scaling our team and infrastructure - two things that will always require significant capital, when done correctly."

Box.net, which boasts 7 million users and stores over 300 million documents, is a platform for collaboration, social, and mobile cloud computing. The company was founded in 2005 by Levie and Dylan Smith, who both designed the service while attending college across the country from one another--Smith attended Duke University in Durham, North Carolina, while Levie attended school at the University of Southern California in Los Angeles. The project, which sought to provide cheap online data storage to the masses, initially garnered attention from HDNet chairman and Dallas Mavericks owner Mark Cuban, who provided the fledgling start-up with angel capital.

Five years of steady growth and four rounds of investor funding later, Box.net has evolved into more than just cloud storage; the program is a comprehensive application for communication, remote syncing, and collaboration. Currently, 100,000 businesses utilize the Box.net platform, with 250,000 new users signing up each month.

Box.net may be symbolic of a greater trend towards the cloud, but the real reason behind this company's success streak is because of its dedication to quality. Both Levie and Smith have been said to have incredible work ethic and attention to detail, and the two co-founders have been busy constantly tweaking and adding valuable functionalities to make a terrific product better.

"There's so much change taking place in the enterprise, and we're trying to build out go-to platform for how people use data, work, and collaborate," Levie said. "We're redefining how enterprises share and manage content on Box, while also building a powerful, open ecosystem of partners and developers to help our customers get more value and flexibility from their information than ever before possible."

In the same company blog post, Levie called out the "old guard" in cloud computing, specifically Microsoft, Oracle, and IBM.

"But for what the big players may lack in innovation or focus, they make up for in muscle," Levie wrote. "Microsoft notoriously crushes competition on the third try. Oracle refused to give up on the applications market, and is now moving to the cloud with a strong position. IBM has customer reach and brand credibility that enable it to serve the Fortune 500 better than anyone else."

In an interview in March, Levie also pointed out that Amazon's Web-based storage offering called Cloud Drive lacked a key element: the ability to share content between accounts.
"The power of having your data in the cloud, as opposed to stored locally or on a remote disk, is that you can instantly and easily share with people you trust," wrote Levie in a company blog post. "Amazon will need to create a compelling experience around sharing your media or content frictionlessly."

Box.net currently integrates with 120 applications, including other cloud solutions like Salesforce, Google Apps, Netsuite, and SAP Streamwork. The company may not be a "big player" just yet, but if Box can attract more developers and applications, its accessibility may be the key to competing with the likes of Microsoft and Amazon.

Users can sign up for a free Box.net personal account, which provides 5 GB of Web storage with simple sharing and mobile app access; Amazon's Cloud Drive offers the same 5 GB of storage space with an annual free for additional space, while Box.net rival Dropbox only offers 2 GB for free.

Box.net also has two other offerings, including a business plan that costs $15 per user per month, and a scalable and customizable enterprise plan for large companies with multiple offices.

Microsoft and Oracle Part Ways Over Multi Tenancy In The Cloud

Summary: Microsoft and Oracle are on opposite sides when it comes to the importance of multi Tenancy support to their respective public-cloud platforms.

After years of ridiculing the idea of cloud computing, Oracle is officially “all in” as of last week’s Oracle Open World show. At the confab, CEO Larry Ellison took the wraps off Oracle’s public cloud platform and strategy.

Oracle’s public cloud is going to be a combination of platform as a service (PaaS) and applications/software as a service (SaaS), with the “glue” being Java Enterprise Edition. The five components comprising Oracle’s public cloud are Sun servers; Fusion Middleware, Oracle database; Oracle Enterprise Manager 12c; and Oracle’s Fusion Applications.A few pieces of the Oracle cloud (like CRM) are there now; most pieces seem to be coming “in the near future” (as is pricing, apparently).

Here’s Oracle’s architectural diagram explaining its cloud database layer:






While Ellison aimed almost all of his barbs and rhetoric at Salesforce last week, Oracle has another big PaaS competitor out there: Microsoft. Windows Azure is Microsoft’s PaaS play, with its .Net “glue” and System Center management components. Office 365 (Exchange Online, SharePoint Online and Lync Online), SQL Azure, Windows Intune and other Microsoft-cloud enabled apps (like Dynamics CRM Online) are its SaaS play. So far, none of these Microsoft cloud-enabled apps is running on Windows Azure; they’re running in Microsoft datacenters but not hosted on Microsoft’s own public-cloud platform.




The Java-.Net differentiator isn’t the only key one worth noting between Oracle’s and Microsoft’s public cloud platforms. Oracle officials claimed last week that a multitenant model isn’t the right one for Oracle’s cloud customers because of potential security issues — a rather vague claim that not just Oracle’s competitors have called into question.

Microsoft it taking the opposite stance. The Redmondians increasingly are channeling Office 365 users toward using the “Standard” (multitenant) SKUs and away from the “Dedicated” (single tenant) approach. Earlier this year, Office 365 officials told me that they believe in just a couple of years the vast majority of Office 365 users will be relying on the Standard/multitenant offerings, resulting in a phase-out of the Dedicated Microsoft cloud-apps.
I asked Microsoft for comment on how its public-cloud solutions compare to those announced by Oracle and was told no. (I guess the Softies are saving all their cloud-compete arrows for VMWare and Google Apps/Docs….)

Oracle wasn’t the only company launching more direct attacks on the Microsoft cloud platform last week. Google also unveiled a developer preview of Google Cloud SQL, a cloud database for the Google App Engine platform. The new offering is a MySQL database environment with JDBC support (for Java-based App Engine applications) and DB-API support (for Python-based App Engine applications). Google isn’t offering any guidance as to when it will make a final version of Google Cloud SQL available.

Microsoft officials also declined to comment on how Google Cloud SQL stacks up against SQL Azure.

Monday 10 October 2011

Unreal Engine 3 comes to Adobe Flash 11

Epic’s Unreal Engine 3 now supports Adobe Flash, meaning many popular gaming titles will soon be finding their way to web browsers and social networking sites. Epic’s gaming engine was originally designed for high-end PCs and gaming consoles, but has since been used to develop games on the iPhone like the Infinity Blade series.

"As the console of the web, Flash is delivering immersive gaming experiences across screens and we’re thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the web," said Adobe's Emmy Huang during Adobe MAX 2011.

Epic CEO Tim Sweeney showed a version of Unreal Tournament 3 running in the latest version of Flash 11, which was just released yesterday. Flash Player 11 uses Stage 3D technology, which is described as a new method / model of 2D and 3D rendering that supports Stage3D API – a set of low-level GPU-accelerated APIs that run through Adobe Flash Platform runtimes. Flash Player 11 is said to allow 1,000 times faster 2D and 3D rendering performance over version 10 and runs at up to 60 FPS on OS X and Windows.

Who'll Win the Explosive Next-gen Game Engine Fight?

Who'll hold the dominant position in the engine fight? Someone may think I'm talking about automobiles or motorbikes, but seriously, I'm discussing something about some games to be pushed into the market soon.

The hottest topic concerning games in recent days is something like "what kind of engine does the game apply". Different engines will lead to different gaming feels, development degrees and quality levels, etc.

The first Game Technology Conference held in 2009 was just a conference focusing on the latest info about the game engines that game developers at home and abroad cared about. In the conference, the newest technical directions of the famous engines like Unreal Engine, CryEngine, Gamebryo and Havok Physics were discussed and favorably responded to.
In the third Game Technology Conference which was held on Feb. 29, 2011, main principals of Red 5 Studios and some other engine development companies like Epic Games showed up and made important speeches.

In such a bustling situation, which famous game engine will be the final winner? The most eye-catching projects include Gears of War 3 based on Epic Games' Unreal Engine 3, Crysis 2 based on CryEngine 3, and Battlefield 3 based on DICE's new engine Frostbite 2.

Korean Gears of War 3 Confirmed to Be Released on Sep. 20
According to Epic Games, the Xbox 360 version of Gears of War 3 set to be released in Sep. applies the best game engine, and is thus highly anticipated by players. With undoubtedly excellent performance, Unreal Engine 3 manages to provide the best-quality graphics and solve many technical problems, and is well spoken of by game developers.
Gears of War 3 screenshot
Gears of War 3 developed with the application of Unreal Engine 3 is the newest title of Epic Games' hot Gear of War series, and features improved graphics compared to its prequels. This Xbox360-based game is expected to come up with the best performance. Particularly, in contrast with the prequels, Unreal Engine 3 helps boost up Gears of War 3's expressiveness by 10+ times, which lets players feel overwhelmingly outstanding performance and makes it possible for the game to stand as a new representative work.

In the game, CGs of mass troops do not amount to real-time acts, and something like vast scenes of destruction is generated in real time. The game engine and illuminant effects work together to endow the game with magnificent scenes.
Gears of War 3 screenshot

Crysis 2, a Shooting Game 

By use of CryEngine 3, Crytek's new title Crysis 2 boasts the best graphics & physical effects. The Crysis series once broke out from numerous games with the help of overwhelmingly good performance, and CryEngine 3 is also one of the game engines featuring the most excellent performance from the perspective of FPS and TPS games' development.
Crysis 2 screenshot
Crysis 2 set to enter the market in Mar. is an FPS that brings full play to CryEngine 3's performance. In this game, with effects thoroughly demonstrated, the ruined city is realistically rendered through delicate graphics and scenes. 

In particular, CryEngine 3 has become more outstanding thanks to numerous developers' precious suggestions. Some foreign insiders once said that compared to other games at the same level, Crysis 2 is so much better.
Crysis 2 screenshot

Battlefield 3 from EA

Finally comes the new engine Frostbite 2! Based on Frostbite 2, Battlefield 3 provides large-scale combats, and realizes the development of lighting & physical elements and actions in terms of battlefield control, which is thought-provoking and draws much attention from insiders. 

Battlefield 3, slated for release in the second half of 2011, is a sequel to Battlefield 2 which was released in 2005, and can be said as a mix of EA's technical cores.
Battlefield 3 screenshot
As a great many game engines focus on visual effects, Frostbite 2 presents satisfactory sound effects in certain places in the gaming world while working to generate the best possible physical and lighting effects.

Though these games will be released at different times, they all strive to present players with the most impressive gameplay content on the basis of different engines. An insider expressed that different game engines could bring players different gaming feels and preferences, and looked forward to the new leader in the worldwide explosive fight among next-gen game engines.
Battlefield 3 screenshot

Best-looking RPG and game engine of 2011? The Witcher 2

Developer CD Projekt RED claims The Witcher 2 will be graphically superior to any other role-playing game released between now and the end of 2011, mostly due to their in-house developed engine which is also self-proclaimed as the best RPG engine ever made.

During their demo at GamesCom 2010, CD Projekt RED claimed "We're not afraid to say that The Witcher 2 will be the game... the RPG that will look the best in 2011.  If you want to put any screenshots of any RPG that's coming up in here, you could compare."

Sunday 9 October 2011

Google Plus Reaches 25 Million Users, Activity Declines

While Google+’s user-base has continued to expand, having now reached over 25 million registered users, Google’s social site itself is seeing a decline in the number of daily visits.

The Explosive Growth to 25 Million

From day one, Google+ had an intense amount of interest and a big surge in the number of registered users. As Google continued to roll out their “by invitation only” beta, users lined up around the block. We were astonished at 10 million, then – in mid-July – 20 million, and now 25 million. (Note, however, that these are estimates based on unique visitors. Google has yet to release official numbers.)

As tracked by comScore and noted by Search Engine Land, this one month timeline for 25 million users means that Google has reached that benchmark 20 times faster than any other social site. (The next fastest was MySpace, which reached 25 million users in 20 months; Facebook took 36 months.)
U.S. adoption was also tracked by comScore. There was a burst around July 10th that last roughly a week, but then subsided. While commentators are wondering at why this might be the case, those who kept track of the invitation waves know that this timing correlates with the largest wave of Google+ invites and the brief user-to-user invite opening.

Users Still Coming In, but Visting Less

While the continued growth in the number of registered users is fascinating and, for Google fans, exciting, the actual amount of traffic is less so.  According to a Chitika study, traffic peaked on the 21st of July and has been declining since. This is most likely due to the end of the initial rush of excitement.
Does it mean that Google+ is in jeopardy? Certainly not yet, it doesn’t. If the decline continues for several more weeks without leveling out, it could well mean that Google+ just isn’t sticking for users. However, the more likely scenario is that the visits will stabilize after a while (days, maybe weeks) and then start a more gradual climb.

Google Plus, Facebook competition may be years away

Though Google Plus has potential to compete with Facebook, but the promised Google Plus vs Facebook competition may be years away
Google Plus is gaining strength very fast. The social networking platform from search giant Google opened its gate to general traffic last month after remaining invitation only for several months before its launch. Since then its traffic has gained momentum and its popularity is soaring.
Though it is too early to say that it is a challenge to social networking behemoth Facebook, nonetheless it has the potential to gain further market share if Google continues to improve it and doesn’t make the same sort of mistakes that Facebook made in the last few years.
Facebook is under immense criticism from many sides on the new changes, especially the ones that are related to privacy of the users. There have been many credible reports on how Facebook continues to track its users by third party applications even a user has logged out of it.
This shocked many a users, some of them say they are going to shift to a new social networking platform, preferably Google Plus to avoid such tracking and compromising on their privacy.
Meanwhile initial statistics about Google Plus acceptability are impressive. Matt Tatham of Hitwise says, “This is good growth…Obviously, when they opened up the site, it did really well. It’s down from that initial peak, [but] now they just need to sustain this traffic growth month over month.”
In the first week following the opening of Google Plus for general public, Google Plus got 14.98 million visits from United States alone. Though it was down to only 7.2 million visits next week, but it was still good and showed that there was lots of potential in Google Plus.
But the new social networking platform still lacks attraction for many a visitors. A reader says, “I was early in on G+ and a vocal proponent, being an avid FB hater. But I deleted my G+ account the day before it opened to the public. FB bloze, but for the time being none of my friends post anything on G+ – they all post rabidly on FB so I only check there .. moving forward if I sense that most of my friends are posting to G+ I will reopen my account .. maybe .. but probably not.. I’m about done with all of it honestly”.
Another reader has this to say, “The people who are tired of Facebook are people who are bored with social networking.  NOT people who are looking for what is basically an exact clone only with WORSE privacy features.  (If you think Google isn’t selling your private information…which they have LOTS more than Facebook does…to advertisers at a premium once they can put a name and even a face to your data, than you are completely out of touch with reality.)”

Facebook's power should worry us all

Facebook CEO Mark Zuckerberg's creation has a power that should concern all of us. Photo: AFP
If Facebook was a government agency, its power would be as undisputed as it would be frightening.

For a single organisation to know as much as it does about the habits, interests and behaviour of 10 million Australians is unsettling.

If a government department had so much up-to-the-minute information about who we know, where we have been and what we are doing at its fingertips then one can only imagine the outcry.

And yet here we have a privately-owned company accountable to no one operating with apparent immunity from the law. Aside from the grumbling that invariably attends any changes Facebook makes to its site, no one has yet taken to the streets.

Facebook's power continues to grow (800 million users and counting) and, on the face of it, the only real alternative left open to us is to either beat a retreat into a self-imposed disconnected world or total surrender.

For waiting for the government or the regulators to step in may be a futile exercise. The hyperbolic pace at which technology moves is no match for the law.

The amount of times that the Australian Law Reform Commission mentioned Facebook in its weighty report into privacy, delivered in August 2008, can be counted on both hands. That's not the fault of the commissioners so much as when they embarked on their task of reviewing privacy legislation in 2006 Facebook was a relatively nascent service. Most of the focus was on the comparatively simple — and now largely redundant — social networking site MySpace.
Three years on and not one of the Commission's 295 recommendations around privacy has actually made it into law, although the government has "responded" to 197 of them.

The best hope for any privacy protection resides in an issues paper — released a fortnight ago — that explores whether individuals should be able to sue for a breach of their privacy. Coming as it does following The News of the World hacking scandal, much of its focus is expected to be on serious invasions of privacy by the media; the handling of data by sophisticated technology companies like Facebook, Google and LinkedIn is at risk of coming a distant second.

If it becomes law then it could provide some relief to those individuals who quite rightly wonder and fear what Facebook and its ilk are doing with the reams of personal data they hoover up in our wake as we go about our business on the internet.
At present the federal privacy watchdog has limited powers and resources to pursue companies like Facebook through the courts, an issue that the commission also raised in its reports and which the government has so far done nothing about, along with laws to force companies to disclose breaches of data.

Perhaps the federal privacy commissioner, Timothy Pilgrim, was all too aware of these limitations when he said he was not going to investigate Facebook for tracking people's movements across the internet even after they had logged out of their Facebook account.
His acceptance of Facebook's word that it had "rectified the issue" was disappointing and given it fell to an Australian security consultant and blogger Nik Cubrilovic to unearth Facebook's secret tracking, Pilgrim's assurances that he would "continue to monitor future developments" does precious little to assuage my fears.

Elsewhere in the world privacy commissioners are wise to the ways of Facebook and Google. Last year privacy commissioners from 10 countries — Australia was not among them — wrote to Google in the wake of its now defunct social networking site, Google Buzz, a feature of which automatically suggested friends to new users based on their most frequent email and chat contacts in Gmail.

This suck it and see approach prompted the outgoing US commissioner, Pamela Jones Harbour, to declare that it was no longer good enough for the companies to "throw it against the wall, see if it sticks — and if not, we can always pull it back".

Even today Facebook continues to deny there is a problem with its tracking and is pushing ahead with "frictionless sharing", whereby a user's activities are published on their profiles without any prompting by them.

Both Facebook and Google prefer to talk about empowering you the user to exert control over your privacy settings, rather than what they are doing with your information and with whom they are sharing it. It's all part of their quest to gain as much information about you as possible so that it can be traded for the purpose of helping more targeted advertising.

A small but growing number of people are withdrawing from Facebook and entering into a self-imposed exile but one wonders what it will take before the penny drops for the rest of us that we have willingly surrendered our identity to corporations that have a cavalier disregard to privacy.

It's the price we pay for such free services, the Faustian pact into which we have entered in order to survive in an age of constant connectivity where the tentacles of Facebook — with its ambition to be the "identity platform" — are extending to every corner of the internet.
Which begs the question - if Facebook and Google place a value on your identity then why shouldn't you?

'Battlefield 3' hack could get you banned

The temptation is easy to understand. Thanks to some hacked servers, "Battlefield 3" players who've been given access to the game's beta test have had a chance to play the highly-anticipated military shooter against more than 100 online players at one time.

According to VE3D.com, after "Battlefield 3" server files were leaked, several rogue servers have appeared in the "Battlefield 3" beta offering various alterations to the game. The one that's gotten the most attention: hackers managed to raise the player limit on the Operation Metro map (set in Paris) from a mere 32 people to a whopping 128 players.

The opportunity to play one of the year's most anticipated games not only early but against an enormous number of online players is enough to tempt even the most straight-and-narrow "Battlefield" fan. Needless to say, DICE is none-too-happy about this and has threatened to ban players from EA's online Origin service.

"Please avoid temptation and remain on these official servers while we work to have these servers dealt with," reads a post from a DICE rep (captured by a Reddit user here) to players. "Playing on those servers can cause your account to become compromised, stats to be altered or other issues to arise which may lead to having your account banned by EA."

But players won't just lose access to the "Battlefield 3" beta.

As the rep adds: "If your account gets banned it does mean any EA game you have on your account would also be unavailable."

Some gamers feel that threatening to kick loyal, paying fans off the service is, well, more than a little harsh (though no one has yet reported actually being banned).

Alec Meer over at PC game site Rock, Paper Shotgun calls the threat a "gut punch," writing, "I entirely understand that EA and DICE want to protect their beta, use it to test and promote the game in the way they want to test and promote it, but the emphasis should be on getting the servers and the loopholes that led to them closed down, not punishing the curious."

But not everyone agrees.

Writes one DICE defender by the name of dheath1971: "I know most of you kiddies are still impressionable lemmings who think it's imperative to immediately go up in arms about the smallest attempt by a corporate entity to protect their intellectual property, but it was a simple warning on how to help protect your account, not a evil emperor shooting lightning bolts at you for looking at him out of the corner of your eye."

For a look at what all the fuss is about, check out the below gameplay video uploaded to YouTube which claims to have captured the chaotic 128-person "Battlefield 3" action in, well, action.

Is it really worth getting banned over? That's up to you to decide.

Friday 7 October 2011

Legacy of Master Innovator Steve Jobs Leaves Apple in Excellent Position

The co-founder and former Chief Executive Officer (CEO) of tech giant Apple Inc., Steven Paul Jobs, died on Wednesday, of a rare form of pancreatic cancer and related health complications.

"We are saddened by the passing of Steve Jobs, who has proven to be a technology icon, making technology products that were desirable and easy to use. However, we believe this was widely anticipated and even indicated as much in the past few months. The legacy of Steve Jobs and supply chain capabilities of Tim Cook leave(s) Apple in excellent position," said Scott Sutherland, an analyst at Wedbush Securities.

After founding Apple in 1976, Jobs returned to Apple in 1997 to invigorate the Macintosh product line. Jobs followed that up with the highly successful iPod, the iPhone and the iPad and Sutherland expects Apple TV to follow suit.

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At the same time, iTunes and the Apple store came to dominate the online music and mobile application markets. This year, Apple is seeing the realization of iCloud linked to an array of connected devices.

Sutherland believes Jobs was a visionary who made products fun and easy to use, which will be tough to replace. He believes Apple still has a strong pipeline of products tied to the iCloud, which he believes was driven by Jobs. That said, with more products expected and the stickiness of the iCloud solution, he believes Apple is in a good position.

The Wedbush analyst noted the recent and expected launches of Lion OS X, 2 new iPods, the iPhone 4S, iOS 5 and the iCloud. Next year, he expects the 4G iPhone 5 and the iPad 3, along with success in the connected TV market.

Furthermore, Sutherland believes no other ecosystem comes close to the ease of use as Apple's, which will continue to appeal to a large percentage of the masses. With only 228 operators distributing the iPhone and only 68 countries for the iPad, he believes there remains tremendous global expansion opportunities for Apple.

In comparison, Sutherland believes RIM and Nokia distribute through about 600 operators. He believes Cook’s logistics capability will be key as Apple expands globally, furthering the company's strong growth trajectory for years to come.

While there could be some negative near-term knee jerk reaction to this unfortunate news, Sutherland believes the pieces are in place for Apple to greatly exceed expectations for the next couple of years, if not more. He, thus, believes investors should take advantage of any weakness.

As an example, Sutherland highlighted the intra-day decline when Jobs stepped down as CEO, only to see Apple shares finish up slightly for the day. Similarly, while unfortunate, he believes this was widely expected and takes another uncertainty out of the stock.

"We believe Apple has solid momentum, a sticky ecosystem, and robust product pipeline to continue to deliver well above consensus results. That said, we believe any weakness should be viewed as a buying opportunity," said Sutherland.

The brokerage reiterated its "outperform" rating on shares of Apple with a price target of $530.

iPhone 5 release date and iPad 3 launch: mystery devices on 2012 tap

The release dates for the iPhone 5 and iPad 3 are both set for next year. The issue up for debate for the rest of this year is which one will land first and how close the two dates will be to each other. That’s before any discussion of what either mystery machine will bring to the table, with Apple having said nothing regarding the feature set or timeframe of either but common sense clues littering the landscape nonetheless. The iPad 3 is the easier of the two to pin down: Apple has launched each of the two iPad generations in the spring. That places the third iPad on tap for a March 2012 arrival unless something goes wrong with its manufacturing or development. Speaking of which, there’s no longer an iPhone release roadmap thanks to whatever was wrong with the iPhone 5 not only requiring a massive pushback from the traditional summertime iPhone revamp period, but also forcing Apple to launch the iPhone 4S in the mean time. The issue now is just how much time Apple was looking to buy with the move…

Despite criticism of the iPhone 4S, it’ll sell well and Apple is now married to it through at least the end of the calendar year. Spring 2012 seems like a logical time for the iPhone 5 release date, giving Apple nearly half a year buffer after the 4S launch. That avoids the whiplash of launching two new iPhone iterations in too rapid of fashion, while also getting the iPhone 5 to market before the 4S push runs out of steam. The problem? The iPad 3 is already occupying the “March 2012″ space on the bingo card. Apple won’t launch two major new iDevices in the same month unless it absolutely has to, and there’s nothing to indicate that kind of urgency. That leaves Apple facing the prospect of releasing the iPhone 5 in a month like February or May, just far enough away from the iPad 3 launch so the two don’t collide in the process. Or Apple could opt to take its time with the 4S and wait until summer 2012 to launch the iPhone 5, which would erase any iPad 3 overlap concerns entirely. That still leaves would-be buyers with the prospect of not knowing what it is they’re waiting for. But there are pieces to put together on that front… 

The iPad 2 was merely a slimmer, more powerful rehash of the original iPad. That points to the iPad 3 sporting a major hardware revamp. Except the acrylic and brushed metal tandem to give way to something new, along with a host of new hardware inclusions. Apple’s next generation A6 microprocessor could be ready by that time, which would give the iPad 3 processing power closer to being on par with that of personal computers than the current A5 can muster. The iPhone 5, meanwhile, should also see a major body style revamp now that Apple has used the same iPhone 4 shell for the original iPhone 4 in summer 2011, the Verizon iPhone 4 in winter 2012, the white iPhone 4 in spring 2012, and the iPhone 4S in fall 2012. Also on the list of potential features for the iPhone 4 are a larger screen, next generation mobile network technology like the 4G LTE being used by Verizon and AT&T and the WiMAX employed by Sprint, NFC mobile payment systems, and a long list of other features which customers are looking for. That list can only be expected to grow between now and the iPhone 5 release date.

iPhone 5 sees five release date scenarios from rosy summer to 2012 fail

As the cadre of would-be iPhone 5 buyers turned to Steve Jobs for answers on its release date, he simply shrugged and talked about how great its software features are going to be once it shows up. His hype-fest merely served to ratchet up expectations and thus excitement for the next generation iPhone 5 while failing to give any real hint as to when it’s coming. As such, the question we get asked most often, “When is the iPhone 5 release date?”, is being asked even more frequently than when the week began. The answer: we don’t know. And neither does anyone else outside of Apple’s innermost posse. But here are five scenarios for its release, along with the realistic odds of each and the corresponding impact.

Very soon. The theory: Apple didn’t unveil the iPhone 5 this week because it wanted iOS 5 and the iCloud to get all the attention. Apple will hold a press conference next week and announce the iPhone 5 on its own. The reality: Not bloody likely. Why would Apple do something so strange?
August. The theory: iOS 5 needs beta testing and developer lead time, and Apple doesn’t want to roll out the iPhone 5 until iOS 5 is ready. Announcing the iPhone 5 this week would have hurt iPhone 4 and 3GS sales in the mean time, so it decided to hold off. The reality: Sounds reasonable…

September. The theory: see the above scenario, except Apple decides to use its traditional early September iPress Conference to launch the iPhone 5. The reality: Feels like the most likely scenario.
Just before the holidays. The theory: Something about the iPhone 5 and/or iOS 5 is running late, and we mean late. But Apple is determined to get it to market before the holidays, so it’ll surface sometime not too long before November’s Black Friday shopping season launch. The reality: You’re getting colder. If Apple really were going to need to leave the iPhone 5 hanging for that long, it likely would have done some sort of interstitial model in the mean time. But such a model would have been unleashed at WWDC, and it wasn’t…

Doomsday 2012. The theory: Apple decides to leave the iPhone 4 as the current model for more than a year and a half, unleashing the iPhone 5 in February of 2012 or so. The reality: aside from fouling up the iPad 3 launch, waiting this long for the iPhone 5 would be too poor of an idea for Apple to even be considering, particularly in light of the fact that it just unveiled iOS 5 which will apparently be ready for public release within months. Do you really see a scenario in which Apple either A) releases iOS 5 this year for the iPhone 4 but with no iPhone 5 in tow, or B) has unveiled iOS 5 now but with no intention to release it until the iPhone 5 is ready next year? Either scenario evokes the phrase “epic fail.” These are both nonsensical, which is why we expect to see the iPhone 5 this year. And because Apple almost never releases major new hardware any later in the year than early September, we’re betting on that scenario above.
 

Wednesday 5 October 2011

Why Apple Still Loves Its Media Player Business

At Apple’s iPhone event, CEO Tim Cook did a funny thing. He took a moment before introducing the new iPhone 4S to introduce two new iPods: a $199 iPod Touch running iOS 5, featuring Facetime and an HD video camera, and a quite cheap iPod Nano (just $129 for the entry-level model) tricked out with new sensors.
Now, I only say it’s funny because with iPhone mania — including the maniacs who are outraged! outraged! that Apple “only” introduced a hardware spec and software OS upgrade to its best-selling iPhone ever — made everyone forget about the iPod. Even though Apple has sold over 300 million iPods for billions and billions of dollars, including 45 million in just the year ending in June. That’s 78% of the global music player market.

But in a smartphone and tablet world, who still cares about music and media players? It’s probably fitting that on the same day that Apple unveiled its new iPhone, Microsoft finally confirmed that it would stop producing its Zune media players. Microsoft has now fully conceded to Apple’s vision, made just after the Zune was introduced in 2006, with the  the first iPhone: the future of the media player is in the reimagined smartphone. In Microsoft’s case, that’s Windows Phone 7.
What’s funny is that Apple never actually fully conceded that point itself. Instead, it brought its touchscreen smartphone OS to its iPod media players. Then it went bigger, by rethinking the tablet as an app-driven, lean-back touchscreen media device with iPad. Then smaller, by adding elements of iOS and its multitouch interface to the iPod Nano.
Because Apple dominates media players and tablets, iOS is still the top mobile operating system. (Wired’s Brian Chen once called the iPod Touch “Apple’s stealth weapon for mobile growth.”) That larger mobile ecosystem delivers third-party apps and Safari web browsing and Apple services, despite the truly gigantic number of Android smartphones that have been sold. And really, the iPad could be seen as a media player as much as an ultraportable computer, just as the iPod Touch could be seen as an ultramobile computer as much as a media player.
Even if Apple let the iPhone gobble up the premium spot on the calendar it once used to launch iPods for the holiday season, it has never let the iPod disappear. Instead, it’s continually rethought what its flagship media player should do, and fought to price it aggressively.
That’s because, like Amazon’s new Kindle Fire — a device that, by dint of price and features if not size, is now in somewhat asymmetric competition with Apple’s iPod Touch — Apple’s iPod lines are just a terrific repository for and bridge to any and all kinds of media. (You can even read all your Kindle books on it.)
The media ecosystem, in turn, helps drive and support the device. (You can have a smartphone without big-time media support, but not anything else.) But the iPod is also something different.
Think about the experiences that the new iPod Touch emphasizes — and the hardware that, besides the screen size, makes it very different from Amazon’s tablet:
  • HD video camera: if smartphones don’t kill off the low-end point-and-shoot camera and camcorder, the iPod Touch — which has better image-correction and mobile editing software than any of them — absolutely will. (Kindle Fire = no camera.)
  • Gaming: It’s ridiculous that Microsoft doesn’t totally own this category, and that Apple arguably outcompetes Sony and Nintendo too. Android tablets, even reading-driven ones like Nook’s and Amazon’s, are trying to carve off a chunk of this low end, without much success. The iPod Touch has a gyroscope, which opens it up to much more physical gameplay; the Kindle Fire doesn’t.
  • Facetime and iMessage. The new iPod Touch is actually a pretty astonishing digital-native communication device, beaming out video and text without paying a single penny to the telephone companies. And think about it: with those two features in place, and ever more ubiquitous wi-fi, can you think of a reason a teenager actually needs a smartphone? Or even most college students?
For Apple, in turn, iPods are a gateway device to building their customer base. Whether you’re a teenager who wants to Facetime, a little kid who wants to play video games, a Windows or Linux user who needs something to listen to at the gym, or a customer in an emerging market where the iPod may be the only Apple device that’s fully supported, the iPod is still many people’s first Apple product. And then, often, not their last.
Can anyone compete with that? Could we see a mobile non-phone from Microsoft built around Xbox gaming? A “Kindle Spark” with a 4-to-5-inch screen and communication and media recording capabilities comparable with the iPod Touch? Because as long as iPods old the door open for Apple, everyone else is just fighting to beat them in one chunk of the iOS empire. They’ll never be able to disrupt the entire thing.

Microsoft Brings TV Content To The Xbox

NEW YORK (AP) — Owners of the Xbox 360 will soon be able to watch a broad breadth of TV shows and other content through their gaming consoles — though most of that won't be free.
Microsoft Corp. said Wednesday that it's partnering with Comcast Corp., HBO, Bravo, Verizon's FiOS service and others to bring on-demand and live television content to the Xbox.
This doesn't exactly replace the set-top boxes currently used to access TV programming. But M2 Research analyst Billy Pidgeon says it's likely a good option for families who want to able to access TV content in different rooms of the house. With the Xbox, they won't need a second set-top box.
What they will still need is a subscription to Comcast or other pay-TV services. The Xbox may make it easier to access those HBO shows, but you'll still have to pay for them. In some cases, you'll also need a subscription to the Xbox Live Gold online service, which costs $60 a year.
Besides on-demand shows and movies, some live TV channels will be available. For example, Verizon said it will bring a selection of popular live TV channels to the Xbox. The key word here, Pidgeon points out, is "some." Verizon subscribers will still need a set-top box to access all channels and digital video recording services, he said.
The deal helps Microsoft position the Xbox 360 as more than a gaming console. The Xbox, along with Sony Corp.'s PlayStation 3 and the Nintendo Wii, already stream Netflix. Sony has also worked to position the PlayStation 3 as an entertainment hub for games, music and movies.
"We continue to invest and focus on games. It's a key pillar of our offering," said Ross Honey, general manager of content acquisition at Microsoft. The latest TV offerings, he added, "bring another pillar" to the Xbox experience.
Microsoft has sold 55 million Xbox 360 consoles worldwide since they were introduced in 2005. There are 35 million Xbox Live members. The company said the new entertainment content will be available this holiday season in more than 20 countries, but did not give an exact timing.

Intel Core i7 2700K (ES) Overclocked to 5Ghz on Air Cooling

Intel plans to release its new Core i7 2700K Processor in Q4 2011 which will be the company’s latest Flagship chip in its Sandy Bridge (LGA-1155) Lineup. While the chip is yet to be released, A member over at Coolaler forums has already acquired an engineering sample of the CPU and overclocked it to 5Ghz.

The Core i7 2700K is a Quad Core model featuring 8 Threads, 3.5Ghz Stock and 3.9Ghz Turbo Boost 2.0 Frequency, 8Mb L3 Cache and 95W TDP. Although the chip only features a 100mhz advantage over i7 2600K but overclocking is relatively better because the best Sandy Bridge Cores are being Cherry Picked by Intel itself. We detailed on this earlier over here.
    
The Enginerring Sample was overclocked to 5Ghz at 1.384V Stable and completed a SuperPI 1M Calculations run in 7Min 510 Sec and scored 772 in CPU Mark. You can check the screenshot below:
Intel’s Core i7 2700K would launch in Q4 2011 at a price of 331US$.

Friday 30 September 2011

Particles faster than speed of light put to the test by Fermilab, US

Last week, ground shattering news hit the scientific community worldwide when CERN announced that their experiments showed that neutrinos fired from the CERN laboratory in Geneva, reached their destination of Gran Sasso, Italy, 60 billionths of a second faster than they would have if they had been traveling exactly at the speed of light. CERN scientists have since then made a call out to the scientific community worldwide to verify their data – one of US’s finest research labs, Fermilab, has taken upon itself to mimic the CERN experiment and prove or disproof the current data.
The implications of this, still far from confirmed, finding suggests that Einstein’s Theory of Relativity, which states that nothing can travel faster than the speed of light, reffered to as a “cosmic constant” by the physicist, is wrong. On its own hand, this would mean that any kind of grasp physicists have though they had upon the workings of the Universe, based on Einstein’s theory, needs to be flushed and rethought.
The OPERA experiment by the CERN research institute in Switzerland showed invisible neutrino particles traveled faster than light. The CERN researchers aren’t boosting their finding too blatantly, though, if anything they’re highly skeptical within their own ranks of the statement. Their invitation launched towards the worldwide scientific the community is a means of proving, as it is to disproving their finding.
“When an experiment finds an apparently unbelievable result and can find no artefact of the measurement to account for it, it’s normal procedure to invite broader scrutiny,” CERN Research Director Sergio Bertolucci said.
Now, scientists from Fermilab, a US Department of Energy laboratory in Chicago, said they will re-analyse the results.Interestingly enough, Fermilab conducted a similar experiment , called MINOS, back in 2007, but its results allowed for a margin of error that made it unclear if neutrinos were indeed travelling faster than light. CERN experiment calculated a margin of error of ten nanoseconds, which means that the sixty nanoseconds by which the neutrinos outran light were still significant. This time around, Fermilab wants to re-establish the experiment in a such a precise manner that an error no greater of nanosecond will occur.
“We’re updating the [MINOS] to measure more precisely the time that it takes the neutrinos to travel from Fermilab to the detector in Minnesota,” spokesman Kurt Riesselmann said.
“The experiment will also take new data in the upcoming year and analyse those, and hope to improve the position to confirm or refute the OPERA result,” Dr Riesselmann said.
The folllowing months will be extremely anxious for everybody involved, as the US scientists will be at the center of the stage. The HLC has offered some amazing break thorough in the long road towards understading the Universe, and this very find, if found to be true, will without a doubt make it one of the new millenia’s greatest milestones. One can only wonder what we could’ve knew by now if the US government had approved the development of the SuperConducting SuperCollider less than a generation ago, in 1993. It would have been four times as powerful as the Large Hadron Collider currently being used by CERN scientists in Geneva.

Facebook planning video chat integration with Skype

Seeing how Microsoft has a strong relation with Facebook, owning a good lead of shares and famously integrating its search engine Bing into the social network, a real integration between Skype and Facebook seemed like the logical next step in the social game. As such, Facebook is reportedly about to launch a new video chat product powered by Microsoft-owned Skype.
This comes just recently after Mark Zuckerberg’s comments last week, in which among other things claimed Facebook would have an “awesome” new feature to shout about on 6 July. Yes, it’s Skype video chat.
The alleged application that will link the two services, TechCrunch reports, will serve directly from within the browser. It will apparently also come loaded with a desktop component, all pointing at what TechCrunch describes as “deep integration” between Facebook and Skype.
The move comes hot on the heels of the year’s hottest tech acquisition of Luxembourg-based Skype by Microsoft for $8.5bn in May.This wouldn’t be the first time Skype has played the integration game with Facebook. In October 2010 it inked a deal with the company by slotting its “News Feed” and “Phonebook” features into its software.

New iPhone 5 scoop: the device will indeed be a dual-mode CDMA/GSM phone

An anonymous mobile app developer tipped off Techcrunch about the connection capabilities of the upcoming highly anticipated iPhone 5 by Apple. Thus, the device is reportedly most certain to suppoert both CDMA (such as the one used by Verizon or Sprint in the United States) and GSM, the dominant mobile network in the world (which is used by AT&T and T-Mobile in the U.S.).
Apparently, Apple will cater to both company’s needs. Up till now, Verizon iPhone 4′s had always had this capability, “under the hood”  unveailings showing the presence of a Qualcomm MDM6600 chip, the same chip that’s used in the Droid Pro world phone – it was never activated however.
The CDMA/GSM network coverage capabilities for the iPhone 5 have been circling for some time now, but it’s only now that they’ve been confirmed once with the confetions of the afformentioned mobile app developer, who prefered to remain anonymous. According to him, he checked out the logs of an app developed by him or his associates which clearly showed that it was runed under a device sporing iOS5, evidently an iPhone 5, which showed to have CDMA/GSM capabilities.
The first iPhone was a GSM phone released on June 29, 2007 exclusively on the AT&T network in the United States. On February 10, 2011, a CDMA version of the iPhone 4 for Verizon made its debut. With the iPhone 5 waiting its eager debut, Apple will now cater to both carriers.
What this means for the regular iPhone 5 future user? Well, like many Verizon iPhone 4 users have most certainly noticed, traveling abroad on mobile roaming is a huge hassle – this will resolve the issue. Also, iPhone 5 users will now be able to change between networks freely.
The 5th-generation iPhone is expected to be globally released in Q3 2011, inline with the release of iOS 5, the next generation of Apple’s operating system.

Google buys 1,000s IBM patents for law suit battle

This August bought 1,023 patents from IBM in August, according to records filed at the US Patent and Trademark Office’s website. This is in addition to the 17,000 patents the Mountain View company has gained once with its recent sealed transaction with Motorola, in the course of which Google has bought off the whole cell phone manufacturer.

The play here is both technological and strategic in nature. First of all, among these patents there are bound to be important innovative concepts which Google deems fit to launch with its next killer product. Secondly, and part of a more pressing current issue, they’ll use them to battle the current tech giants who seem to have rallied themselves against Google and have repeatedly filled patent infringement law suits. More exactly, these actions have been described as   “hostile, organized campaign against Android by Microsoft, Oracle, Apple and other companies”  by David Drummond, senior VP and chief legal officer, on the Google blog in early August. Neither IBM or Google have chosen to comment on this recent acquisition, with due reason probably. Silence in the industrial tech war is a commodity big corporations have always wished to seal.
“We’re looking at other ways to reduce the anti-competitive threats against Android by strengthening our own patent portfolio,” he said at the time, and it seems as if the Chocolate Factory really meant it.
Just recently, Google passed a few of its patents to HTC, a major Android-supporting manufacturer, for its incoming patent suit onslaught with Apple.

Interview: Electronic Arts CEO John Riccitiello talks E3


Joystiq: What's EA's overarching strategy going into E3? What's the message you guys are looking to communicate to consumers?
John Riccitiello: I think mostly what we're going to try to do is introduce 10 great products. So, but I think the message behind all the products is that -- and we feel very proud that we've got what I think is the best industry lineup. We'll talk about that, I'm sure, on the call. And then, increasingly, what we're doing is driving transformation where there's just a whole lot more to these products than a simple package goods. There's a full series of services and benefits and post release contents. There's a version for the iPhone. There's a version for the iPad. There's a version for social networking that sort of lets you sort of engage in ways you probably never imagined you would.

So, for us it's about Dead Space 2, it's about Medal of Honor, it's about Crysis 2, it's about The Sims console. It's about probably the best Madden we shipped this generation, maybe including the last. It's a rebirth of NBA Live, now NBA Elite, and a lot of really cool titles. Then it's all the rich services that are coming behind it. And frankly underpinned by what I think is the industry's best quality story.
So, you mentioned iPhone and iPad. You guys are awfully bullish on Apple's portable handhelds. Do you guys see a lot of growth in other devices in that market, things like Android or even Palm?

Well, I'm in the middle at the moment of trying to figure out how to program my HTC Evo, an Android.


Oh, did you get one? I'm jealous.
It is wicked cool, but there is a minor problem with figuring out how to keep this thing from going into sleep in about eight seconds. [laughter]

The problem is that I haven't figured this out yet. So, it's sort of pissing me off. But, before I had that -- as long as I keep poking at it, it's brilliant. But, so to answer your question, I actually don't know that I'm more bullish on one handset maker or another. I think Android's ultimately going to be big. We produce content for the Palm. We produce content for everything from the Kindle from Amazon to Facebook and for other social networks.

I guess, the reason I throw those out there is A) they're topical so people tend to write them down. But, more to the point is that people used to think, for example, FIFA is being a packaged goods games. What is FIFA now? It's a great packaged goods game on console. It's an online game service to the PC based on micro-transactions. It's a Facebook game. It's on multiple cellular handsets. It's got an Ultimate Team post-release downloadable card trading game. It's literally 12 months of FIFA. And so I guess the point that I'm making is that we're doing two things. I think we're building the best content in the industry and we're helping drive change or transformation in the business from being simply something you sort of buy and play with for a month or two, into something you engage in on multiple devices over multiple months.

So, speaking of buying things, you guys purchased Playfish. That was your big splash into the social gaming space. Two questions there. Number one, juxtaposed to the last major acquisition from EA which was Bioware Pandemic, the acquisition of Playfish is a lot different, right? It's a much different market. And you guys have not been buying up developers recently. After GDC this year, if you didn't leave thinking that social gaming was the biggest thing in the world and that retail games would disappear in about a month, you were probably at different panels than I was. Could you talk about the competition in that space, companies like Zynga?

Well, first, let me just clarify my point of view. So, for about three years, it's been fascinating. We've been standing up in front of investors and analysts and saying that the industry's going through transformation. I pointed out time and again that the peak to the last cycle, you know, three console companies had 80 percent of the global software in all platforms in all geographies. And I told people I expected that by 2009 or 2010 that the total of package goods was going to be about 50 percent of the industry, and the total of various digital services, whether they be mobile, social network, subscription, micro-transaction, would be the other half of the industry. And that's actually what's turned out. When we published our definition for both, most analysts are now using it.

The other thing that's inherent in that is that does not suggest that package goods goes away or even declines. I think it goes up and in a year when there is the right content, the right hardware plays. You know, when Sony, Microsoft, and Nintendo hit pricing, that'll be a big positive. I'm not predicting when and if, I'm just saying that those are obviously going to move boxes and that moving boxes moves software. So I don't necessarily see, you know, what we get with EA Mobile or Playfish is trading out package goods games. And the reason I don't think that is, by our best estimate as a sector, in 2003 there were about 200 million core gamers and that was it. People that played games on a dedicated device. Now there's about 230 million of those but out of nowhere there's 800 million or more casual gamers. So the total's well over a billion. And you bring new users into marketplace they tend to consume more, which is adding growth. It's just coming from places we're not used to.

We're very proud of our Playfish acquisition. Either we're already a leader in game services with Pogo, five billion minutes a month of online game play, a large subscription base. You know, we had taken Jamdat, taken that and driven it to be the world's leader in mobile gaming around our own IP. And Playfish is the highest quality development talent in the social networking industry. By adding that, it sort of makes EA, if you will, a triple or quadruple threat. You know, strong on PC, strong on console, strong on social, strong on mobile. And last time I checked we're all sort of mobile / social / PC / console people. And I just don't think the world used to work that way, and it does now.

Talking about this expansion into the casual market, Nintendo has obviously had a lot of success with Wii. EA has had less success on the Wii. There have been big hits like EA Sports Active and then disappointments like Dead Space Extraction. I was wondering if you could talk a little bit about EA's plans for Wii. I know you said recently that Nintendo is learning how to be third-party supportive. Can you update us on that?

I think one observation would be that EA's got a low to mid 20s, sometimes high 20s, share on the Xbox and the Sony platforms. And, you know, Sony and Microsoft aren't anywhere near as powerful on that platform as Nintendo is on their own. If you do the math, we have almost the same share on the non-Nintendo sold Wii games, as we have on the non-Sony or non-Microsoft Xbox or Sony platforms.
"I think there's going to be a lot of innovation coming here."

What I mean, and maybe this is a little bit of a twisted math, if you're following what I'm talking about. So Nintendo dominates their own platform. We're in fact the number two publisher on the Wii. We've enjoyed a fair amount of success. But the reality is that Nintendo is so strong on their platform it is in fact harder to get into the 20s when we are in the teens. We'd like to be higher. We certainly tried. I would not in any way tell you I'm embarrassed over Dead Space Extraction. It was a first rate piece of software. You know, part of what I think happens with that though is that a lot of Wii consumers also own a PS3 or a PC or an Xbox 360, and I think what can happen at times is that the consumer, you know, gets their Dead Space fix on the PS3 and maybe chooses not to buy it on the Wii.


How has EA's experience developing for Wii shaped its view of Natal titles and Move titles?
I mean basically what you do with Natal and Move is, you know, get involved with gesture-based gaming. It's a different control system. You know, the pipelines for development aren't very similar between the Wii and the high def platforms. They're quite different. You know, in terms of mapping controls that's the primary issue. But I think the second issue is, you know, what things are going to be successful. You know, what genres are going to be successful. You know there's a raging debate that will, you know, be resolved by the end of the year in terms of what's going to work. I think Natal and Move bring different things to market. It may be that different genres do better on different platforms. But it helps us with gesture-based gaming but ultimately it's a separate development pipeline.


Where do you guys investing heavier? I know a lot of companies in their various earnings calls seem to be leaning more towards Natal and have a bigger investment in Natal products. Do you guys fall squarely on one side of that fence or the other?
Not really. I mean, remember, we're the number one publisher on the Xbox 360 and the number one publisher on the PS3. They're both really important platforms for us. We try not to choose between our two most important business partners when it comes to high definition gaming.


So, Online Pass was announced recently and I think it was somewhat controversial. It's been explained pretty well but a lot of people, maybe the cynic in everyone, are leaning towards wondering whether Online Pass is going to extend to other EA games, specifically games like Medal of Honor that have a high-profile online component. What are your future plans for Online Pass? Is it being siloed in the sports arena, or could it show up anywhere?
Well, we've always done a lot of interesting things. You probably saw the Cerberus System that supports Mass Effect 2. You saw a different system that was in Army of Two and Battlefield Bad Company 2. Let's understand that, let me see ... you probably once bought albums for thirteen or fifteen dollars at a retail store a decade ago. Maybe you didn't, but I'm presuming you probably did.


Probably did.
You probably still consume music, but I'm willing to bet you probably haven't recently been to a retail store to buy, you know, a fifteen dollar CD. Might have got one from Amazon but the whole process of how you purchase and consume the music has probably changed in the last decade or so because the technologies have changed. In the game business, we're going through a very similar disruptive change. Consumers used to buy and play games for, you know, four, six, or eight weeks, at most! Often two weeks. Game teams used to finish a game and move on to something else. EA wasn't in the server business or the hardware business. We weren't issuing a whole bunch of post-release downloadable content. We weren't paying for bandwidth. And I think the consumer's a big winner in all of this.

We used to sell, if you will, a product that was a fixed product that was done when you put in the box and today we make services for people. And that there's, you know, minor evolutions in the business model that's been reflected in the changes in the way that, you know, consumers consume our content is not to be surprising. I don't know that it's going to end with this. I mean, there could be innovations. Think about World of Warcraft. It's fifteen bucks a month. I don't know if the games, you know without that rich online game service, are going to be fifteen dollars a month, but increasingly many of our games have significant ongoing support that consumers really like.

And so, I think there's going to be a lot of innovation coming here. I think, you know, there's definitely some number of consumers that don't trust the change. I remember the idea of paying for cable just completely blew my mind. Why would you ever pay for television? You know, things move and they change. And I suspect there'll be changes here down the road in different ways. I'm not trying to actually hold anything back from you. I'm just pointing out in the scheme of things, to presume a complete permanence in the way things work in a world moving this fast? A little crazy.


The direction of messaging on things like Project Ten Dollar, you mentioned Cerberus Network, Army of Two, Battlefield, and Online Pass, these are all – I think the quote that came out recently was that, it's not a defensive measure against pre-owned or piracy, but it's about the consumer, it's about improving a consumer experience. One of the things I think of when I think of EA's online games running on their own servers is that eventually, those servers are closed and those games do stop being supported. Do you think that something like Online Pass, the ability to monetize online play would ameliorate that program, would improve the situation and keep servers open longer and keep games supported longer after release?
Well, first off, are you a fairly serious gamer?


I would call myself fairly serious, yes.
Have you ever had a server turned off for a game you were still playing regularly? I mean ever?


Well, here's the thing about me. I get paid to write about games so I am incentivized to move on and keep playing the newest things, but a lot of the people we write for, a lot of our audience ...
I've been in a crowd – we have a lot of interns here – like, I've had a hundred of them in a room and I heard this complaint about, you know, we turn off servers. It's usually two and half years later. It's rarely done. It's not that big of a deal. It's amazing what people can get up in arms over because I got this in a session with 120 interns. This is like a year ago. And I said, "Tell me what games we've turned off?" I couldn't get a single person to name a single title. So, I think you've got a blog issue here. It is definitely a blog subject, but I don't know that realistically any publisher turns off games that are being played in any number. I don't think it happens very much. We're very attentive to what our consumers are looking for.


I look at games like Halo 2, right, a game whose online functionality was recently disabled mostly because of platform changes. And there's still a lot of people playing it. You know, I think people would worry that a successful EA game might be disabled, turned off, phased out in order to upgrade people to newer games. And I think things like Project Ten Dollar or the opportunity to keep games going longer is appealing to some, and I don't know if that is a component of Online Pass or if that's even part of the strategy.
Right. I think you're on the right thing. And the issue here is we're trying to figure out what people want to play and provide as much support and service in that as we can. EA Online Pass is part of that. I think you're going to see more and more services designed to give more and more support for more and more time for more and more games. It's pretty hard to get parts at your Ford dealership for a 1939 Ford. They don't keep them in inventory forever. Nobody promises to support anything forever. When you buy a book, it's sort of done. You can put it in your library, pull it down 100 years later if you're still alive.

But when it comes to technology services, trust me, if you go out and find the RAZR phone that somebody was producing a decade ago, it's pretty hard to make it work. I mean I don't know how to solve it other than tell you we're doing everything we can to support that. And it's a minority of people that think that actually the agenda is something opposite. It's just not true. But I get why the cynics out there sort of like to pull that thread. It's just not very real. And a lot of these things take a lot of effort to support them. So, anyway, the point that I'm getting at is we're going to continue to build better and better services that last longer and longer and make the experience better and better. That's what we're in business to do, and we're really serious about it.


So, quality?

And no, we don't support Jane's Combat online right now.
"For what it's worth, I'm really proud of the partnerships we've got."


That was exactly the game I was thinking of! Quality is one of the big rallying points for EA ever since you took over the CEO spot. However, earnings have been rocky especially compared to the big industry rival down the way, Activision. Is there a temptation to fall back into the old way of doing things? I think a lot of people see Activision and EA as having, maybe, even flipped roles. And how do you sell investors that you have a responsibility to and they have an interest in profitability. How do you sell them on a long-term, quality oriented plan when it hasn't born fruit to date?
We make $0.74 more money in fiscal '10 per share than we did in fiscal '09, and we guided to about a 50% improvement in fiscal '11, the year we're currently in, over last year. We had a very profitable year and a very profitable quarter in the most recent quarter and the most recent year. There is no question that the Blizzard part of Activision is incredibly profitable with World of Warcraft. I think that's a great thing, a great product and generates a lot of money. It's tough out there. It always is in business especially in today's economy. But the fact is that if you just drew a line from our F09 to F10 to F11, and just took the Street numbers, you'd see a rocket ship going up and to the right in a very positive way relative to EA's profitability. And no it's not as profitable yet as World of Warcraft – that's why we've got our BioWare MMO, which we're very bullish about but it's not in our current fiscal year.


EA Partners seems to be an increasingly large and increasingly high profile component of EA's publishing plans. And it seems like any given year, most of the major games that EA is promoting are being created by outside companies.
Let's just be clear. It's about 10%. Last time I checked, "most" implied 50. So, it's about 10% and we're really proud of that, but it is about 10%. And it's some of the most important developers in the world, but if you tend to write for a game magazine or an online game site, you live in a world where those announcements are pretty heavily covered so you can miss the percentages. But, this year we're launching a couple of significant EAP titles and 30 EA-owned properties that we're building our own. So, I don't know, it isn't really most, it's not even close to most.

It's really important by the way. And for what it's worth, I'm really proud of the partnerships we've got.

Fair enough, I misspoke there. But could you talk about the trend towards not only EAP with partnerships like Insomniac, Respawn, but then also Activision and its Bungie deal. Is there a trend towards developer owned IPs for high-profile third party developers?

First off, there's not a trend towards EAP. Insomniac, Epic, Valve, id, Bethesda, have been private, independent companies for a decade or more. So, they're the same as they've always been and they've always had publishing partners. Bungie's the one that's sort of a little harder to track because they were independent, then they were owned by Microsoft and they were independent again. But, everybody you named and everybody that I would add to that list that I think you're paying attention to are a collection of strong, independent third-party developers that I'm very proud to be in partnership with.
What's different is that they're now all or mostly partners with Electronic Arts cause we think that we're a better house for supporting the quality they want to bring to market and the market penetration they hope to get. So, I don't think anything has really fundamentally changed other than who they're partnering with. That same smattering of developers was spread out over two or three different first party, primary partnerships and two or three publisher partnerships. And now they're highly concentrated in EAP. I don't know if that much has changed, but there's still no question that these teams are really talented.


The quality drum you've been beating for internal development really hit its peak when Dead Space and Mirror's Edge came in the same year. I think both were really well regarded critically. Both made it onto Joystiq's Top 10 list. Dead Space sold better and it's getting a sequel. Mirror's Edge didn't do as well critically, it didn't do as well commercially, and the only thing we've seen in terms of a sequel is an iPad game. You were quoted as saying, "I think it's a game that deserves to come back." And I was wondering where you think the problems were with Mirror's Edge in terms of marketing, in terms of EA support for the title. And how serious is EA at returning to a game like Mirror's Edge even if it didn't do as well as you had hoped?
We continue to be heavily invested in new IP. I think we have the number one new IP so far this year in Dante's Inferno. We have the number one new IP on the Wii for all of last year with EA Sports Active. We've got new IP in the form of MMA. You'll see some new stuff at E3. We're big believers that our industry needs the juice of innovation and we're excited to bring it to market. We're also bringing back things where we think we really nailed it the first time. Like Dead Space 2 is going to be in our current fiscal year; Medal of Honor and others.

So, as a core, I think we've got a pretty good approach to it. In terms of Mirror's Edge, I think it probably didn't help that it launched when Congress was in session on whether the United States was going to continue as a going economy. I don't know if you remember, but it was right on top of the biggest economic meltdown in history. That was probably a challenging moment to be introduced into the marketplace. So, that was probably was noisy. But I'd say the primary issue with Mirror's was probably not marketing. It was probably a tough window. I told you what that window was about. And the other thing was, certain aspects of, my personal opinion, the level design didn't work very well. So, I think it was atmospheric. Environments were brilliant. I loved the character. I, personally, love the parkour gameplay. I thought it felt quirky jerky, halt and stop, rush and get thwarted in a way that wasn't as satisfying for some gamers that wanted to feel continuous in their gameplay. And I think we got some of that feedback in research. And I can assure you, I experienced it personally. And so, we're actually doing a couple of interesting things with Mirror's Edge. You noticed the iPad game. It's definitely an IP in our portfolio and if and when we've got something to announce, we'll let you know.

Thanks for the time, and best of luck at E3.